LION OT — v15 Server Update & Changelog
“Steel your courage, adventurer—balance restored, systems refined, rewards ascended.”
Boss Balancing Changes
All major boss damage reduced by ~70% for fairer, more tactical fights.
- Primal Ordeal Quest Bosses
- Lava Creature: melee 675–1600 → 203–480, fire 900–1200 → 270–360, energy 350–475 → 105–143
- End of Days: melee 750–1750 → 225–525, fire 950–2000 → 285–600, physical 1100–1600 → 330–480
- Magma Bubble Fight: shield stacks 5 → 20
- Grand Master Oberon: lives 2 → 1; life gain removed
- Lion Commander System: Drume no longer despawns when the last commander dies; players are no longer teleported out
- Soul War Adjustments: player dmg 8000 → 2000, Torment multiplier 35× → 15×, massive dmg halved, Goshnar’s execution timer 10s → 20s
Attack Speed Changes
Base attack speed reset to default Tibia: 2.0s (2000ms).
Applies to all vocations: Sorcerer, Druid, Paladin, Knight, Monk, Exalted Monk, etc.
Hazard System Cleanup
- Removed summer/winter elves content
!hazardlevel dream court command removed
- Unused hazard spawn configs and NPC guide spawns deleted
Tower System — Fixes & Rewards
- Fixed bug preventing rewards from being granted
- Removed duplicate code for stability and maintenance
Updated Rewards:
- Floor 10: 2× guaranteed 15% Exp Cards + random resilience/amplification
- Floor 25: 1× guaranteed 30% Exp Card + random resilience/amplification
- Floor 50: 1× guaranteed 45% Exp Card + ALL resilience/amplification guaranteed
- Floor 75: 1× guaranteed 60% Exp Card + ALL resilience/amplification guaranteed
Summary for Players
- Boss fights are much fairer (≈70% damage reduction)
- Default attack speed restored (2.0s)
- Tower rewards now function correctly (and scale by milestone floors)
- Hazard system cleaned—unused zones and commands removed
- Lion Commander & Soul War mechanics improved for clarity and fairness
All changes are now LIVE on LION OT v15.
Enjoy the improved gameplay!